Thanks to Oleg for reminding me at OpenTech that I still hadn’t written this up yet…
This started out as an experiment in Comet techniques (which allow you to actively push data out from web servers without the client having to initiate the request) which quickly ballooned in ambitiousness – I didn’t set out to write Just Another Chat Application after all. The end result is a realtime multiplayer Javascript conversion of the Spectrum wargame Chaos… or a reasonable chunk of it, at least.
If you’re interested in the workings behind it, check out this video from my Oxford Geek Nights presentation to hear about how Comet is like a small child on a car journey, find out how close web developers can get to world domination, and watch a live demonstration going pear-shaped.
![[Screenshot: Pimp My Chips]](http://www.pouet.net/screenshots/49056.png)
It seems like only last week that… hmm, yes, well. After the last release in the closing hours of 2007, I was all set to put OpenZXRom aside for a while. But then Philip Kendall and a merry band of anonymous people did phenomenal work on the
Just sneaking in at the end of the year as if it was releasing to an actual deadline or something, OpenZXRom 2007-12-31 brings eagerly awaited support for the LOAD “” command. This means that it can now handle all the necessary parts of a ‘typical’ Basic loader – CLEAR, LOAD, RANDOMIZE USR – and make a good honest attempt at loading real commercial games from tape. Sometimes it even works: Manic Miner! Egghead 4! Fat Worm Blows A Sparky! They all load and run successfully, exactly the way they’re supposed to. No ifs, no buts.
This is Play Ball! by EvilPaul, a 4K game from the 2003